module Base
{
	model fhq91CutlassCruiserTaxi_Body
	{
		mesh = vehicles/vehicle_fhq91cutlasscruisertaxi|fhq91CutlassCruiser_Taxi,
		shader = vehicle_norandom_multiuv,
		invertX = FALSE,
		scale = 0.47,
	}
	
	vehicle fhq91CutlassCruiser_Taxi
    {
        template! = fhq91CutlassCruiser,
		
		model
        {
            file = fhq91CutlassCruiserTaxi_Body,
            scale = 1.8200,
            offset = 0.0000 -0.0549 0.0165,
        }

        skin
        {
            texture = Vehicles/vehicle_fhq91CutlassCruiserTaxi_shell,
        }

        physics box
        {
            offset = 0.0000 0.0959 -0.0110,
            extents = 0.7802 0.2198 2.1978,
            rotate = 0.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.2962 0.2473,
            extents = 0.7253 0.3846 0.2198,
            rotate = -58.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.3516 -0.3597,
            extents = 0.7033 0.2747 1.0000,
            rotate = 0.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.2198 0.7511,
            extents = 0.7253 0.1099 0.6703,
            rotate = 7.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.3187 -0.9313,
            extents = 0.7033 0.3077 0.1978,
            rotate = 55.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.1923 -0.3238,
            extents = 0.7802 0.2088 1.5714,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
}
